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Hacker: lewahi
Spriter: Matilda Caboose
Script: Katon, xfisjmg1, Matilda Caboose, lewahi
<-- Header links to hack page
Saturday, February 9, 2008
Lier X. Agerate has successfully been hacked. Wait, did it really happen that quickly? Hot dang yes it did! Of course I still ran into some awkward errors, as usual. But hey, now Episodes 1 and 2 are programmed into the system, hooray! As a note, tomorrow, I probably won't be able to make a good update. Sorry folks I do have a life outside of this, hard as it is to believe. Anyway, enjoy these screenshots. The billboard one was written by melcat aka white-seasame-seed.
Friday, February 8, 2008 Thursday, February 7, 2008 Wednesday, February 6, 2008 Tuesday, February 5, 2008 Monday, February 4, 2008 Sunday, February 3, 2008 Saturday, February 2, 2008 Friday, February 1, 2008 Thursday, January 31, 2008 Wednesday, January 30, 2008 Tuesday, January 29, 2008 Monday, January 28, 2008 Sunday, January 27, 2008
EPIC SUCCESS! At first I encountered errors in the script such as this unusual one. But now it works! Here is the IPS patch which you can use to play the game. Be sure to apply it to a 6MB expanded ROM. Just note that the only thing hacked is everything involving Frank and the Sharks. Be sure to talk to all the Sharks! Some of them say amusing things. Now go and play!
Being sick sucks. So much. Here's a picture that Kupo_KK did that I find amusing.
Wow I got busy. Starting a new book in Literature class finally. I've always wanted to read Frankenstein. I almost just wrote Frankystein by the way. I hope I can get to fixing that tomorrow.
Alright, I got so much done today. None of that involves Frank at all, but what I did was that I gave the Sharks in the arcade and outside the arcade new lines to say. These lines were created by Katon, xfisjmg1, Matilda Caboose, and myself. This one is by me. I'd show the others, but I think you'll enjoy them better once you start playing the game. I dumbed down the enemies in the game. Really when you think about the game isn't so much about the fighting as much as it is the script, so to enjoy the script without having to repeat long sequences of story, the enemies are easier to beat. Now granted you'll still have your hard enemies, but they'll be easier. Also, I have created Borangeade. Drink it!
I got busy today. No update.
So close! So close! I am so close to having Frank's routine perfected! Look here! He uses his cell phone again because it worked. To solve the problem of direction, I made it so you can only talk to him from one direction, which helps make his code work. I would have released an IPS, but because I left in a code by mistake the Frankystein battle was initiated and I don't feel like going back and removing it today. Also, some characters will say new things. This particular script was written by Katon. Have no fear people, we're almost done with Frank!
Well this isn't what I wanted to show today but I needed an update. Behind that bush is Frankystein Mark Potato, made by MatCab. I think I may do a minor map edit and move that bush, it's bothering me. I have to revert back to Frank using his cell phone for this. That's why this update is slightwly lackluster. Also note how I have a picture in this update. Katon and I decided that the most recent update will show pictures. Also, on the thread some people have been wanting a new IPS. I will give out another after I get the entire Frank quest working.
First day of February! I must be honest, I have no update for you. I can tell you this though. Frank no longer uses the phone, he is to interact with a character I managed to get into his backyard area. I broke a promise, the Frankystein is still going to be in the game, but you won't fight it. I would have showed you this, but the interaction code between Frank and the Shark is still incomplete and needs revisions. If I can get it to work, then all of Episode 2 would have been made in game form! Yay! ...I love how I said I didn't have an update earlier but I actually did. Would one call that irony?
Last day of January and I am SO busy right now! I woke up early though and managed to get the beginning of what I'd call Frank's post-battle script. Currently he picks up a telephone and a Punk calls him to inform him about the state of the Frankystein Mark II (which is still in the background) I hope I can get it so a Punk actually runs up to the scene to inform Frank. A main problem is that if you talk to Frank from the front, you won't see him holding the phone. I may need to do some more editing to fix this problem. But I believe it's possible. Also, if you noticed, I changed all posted images to links. Makes this main (and only) page load faster.
I honestly can't believe that four days after starting I'm already hacking text. I always saw it as a scary thing but now it's easy and no longer daunting. I can find pointers, I can repoint lines, and it's just now easier! I fixed up some of the lines of the previous two Sharks, making the coding work better and making it seem better. As a note these updates are small because I have school, studies, theatre practice, and videos to keep up. Woah! Anyway, this screen is from before you first fight Frank. I promise that Frankystein in the background will not be present in the final! Promise!
The text hacking! It works! Here are the first screens from the game using this text hack. Here and here. I need to shorten some of the dialogue from the show in order to fit for the game, but it's not a problem. The jokes will still come across. Lucky for me I decided to do the Punks and their text first. They just so happen to be the first blocks of text programmed into the game! Tomorrow I may get to the beginning of Frank and his speech. That'd be awesome!
Look at the character sprites here. From left to right, that is xfisjmg1 as Ness, Matilda Caboose as Paula, and Katon as Jeff. These sprites were kindly made by matcab and are in the game. I will go back to every sprite later for the "last minute quality check" to make sure all animation looks good. I did a bit of that today, actually. Also, yesterday I promised to show you how the Borange flavor looks like in the game. It's a calming orange/brown combo. Lucky for you, you get to see that and another screenshot. DO NOT MISS TOMORROW! I will show the game's script IN ACTION!
I started the project today. It first began with a test screen. I used an image that matcab made a while ago. You can see it here. I released the IPS which had just that programmed into it. You can download that here. I got some sprites from matcab. I plan to put them into the system tomorrow. I edited the Don't Care names in the system. Take a look at those here. I even got the Borange flavor menu style working. Will post more tomorrow!